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The mobile web 2.0 market, currently valued at $5 billion, will reach almost $19 billion by 2014, according to [pdf] a new study from Juniper Research.
“Mobile Social Web 2.0: Forecasts, Challenges & Regulations 2010-2014″ defines web 2.0 as primarily consisting of social web, geolocation and presence. Social web includes applications for community, social gaming, blogging, [...]
Source:Mobile Web 2.0 Market to Reach $19B
Tags: Amp, Challenges, Charts, Geolocation, Mobile Web, Pdf, Social Gaming, Social Web, Web Applications, Web Market, web presence
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Hearst Corp. last week unveiled its “let a thousand flowers bloom” approach to creating digital content for the iPhone. The magazine publisher plans to churn out thousands of iPhone applications focused on niche topics within categories such as celebrities, food, hobbies, and sports. Hearst’s LMK (”let me know”) applications unit has already released some 70 titles in the App Store priced mostly at $1.99 and including apps tailored to fans of Angelina Jolie, the Boston Red Sox and Green Day.
Source:Mobile Marketing Daily: Could Hearst iPhone Apps Bring Backlash?
Tags: Angelina Jolie, Applications, Apps, Backlash, Boston Red Sox, Celebrities, Digital Content, Fans, Flowers, Green Day, Green Marketing, Hearst Corp, Hobbies, Iphone, Magazine Publisher, Mobile Marketing, niche, Sports